Band of Guardsmen
Colonel Ibram Jace
Captain Notch Godwinne
Captain Lucien Aleksandr
Lieutenant Douglass Klade
Senior Sanctioned Psyker Kennoch
Sergeant Marius Aelius
Weapon Specialist Jairo “Poncho” Chaves
Heavy Gunner Cutter
Sanctioned Psyker Tybalt York
Ratling Mikhail Surkov
KIA: Ogryn Piñata, Storm Trooper Macharius Thale, Guardsmen Celia, Gillian Faye Zephyr, Fyodor Okhlopkov, Pedro and Sharp.
Storm Trooper Sergeant Uziel Darren
Storm Trooper Cromwell
Storm Trooper Jericus
Storm Trooper Krak
YEN HANUSEY SQUADRON
Sergeant Yen Hanusey
LAZARUS BIBLIONI SQUADRON
Sergeant Lazarus Biblioni
NIXIOS KAR SQUADRON
Sergeant Nixios Kar
Guardsmen Garvel, Drake, Able, Raagal, Vern, Gob, Solomon, Ravion, Attilas
REGIMENT SPECIAL RULES AND MODIFIERS SUMMARY
Characteristic Modiﬁers: +3 Strength, –3 Intelligence, +3 to Willpower, and +3 to either Weapon Skill or Ballistic Skill.
Starting Skills: Athletics, Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic).
Starting Talents: Air of Authority or Unshakeable Faith, Foresight, Rapid Reload
Starting Wounds: Characters begin play with +1 starting Wound.
Starting Aptitude: Toughness.
Standard Regimental Kit: One M36 lasgun and four charge packs per Player Character (Main Weapon), one suit of Imperial Guard ﬂak armour per Player Character, two frag grenades and two krak grenades per Player Character. The regiment gains an additional +10 on all Logistics Tests made to obtain bionic replacements and implants.